General FFXI discussion(Jun20 update)
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General FFXI discussion(Jun20 update)
Anything FFXI related~
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Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
So I cant wait^^
Ill be posting .dats and stuff once it comes in =)
Ill be posting .dats and stuff once it comes in =)
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
http://www.bluegartr.com/forum/showthread.php?t=95001
For ppl that don't visit much or just want to discuss it better here^^
≪Jun. 22, 2010 (JST) Update Details≫
*Japan Standard Time
This version update contains the game data for the battle add-on "Vision of Abyssea." After downloading the update and purchasing a registration code, this content will become playable.
* Players must have installed and registered a content ID for the "Rise of the Zilart" and "Wings of the Goddess" expansions in order to access the "Vision of Abyssea" content.
* After purchasing a registration code, a period of time may be required before the in-game content becomes accessible.
* If the "Vision of Abyssea" logo remains faded even after purchase, please exit to the PlayOnline FINAL FANTASY XI main page, wait a few minutes, then return to the game title screen and examine the logo again.
Further details on "Vision of Abyssea" may be found here.
Event-related
New quests, based primarily in areas introduced since the Wings of the Goddess expansion, have been added.
image
The following additions and revisions have been made to Trial of the Magians.
* Several new trials have been added.
* The "Magian Spectacles" item has been added and is available for purchase from the Magian Moogle.
Using this item will summon forth the "Trial Log", which players may examine to review their trial progress.
* Quotas for certain trials have been reduced.
The reduced quotas will be reflected even for trials already in progress.
The following changes have been made to Moblin Maze Mongers:
* imageA new Maze Voucher has been added.
Maze Voucher 09: MMM Revitalization Team
Mazes created with the new Revitalization Team voucher will pit players against powerful notorious monsters, with the goal of dealing as much damage as possible within the fifteen-minute time limit. Even if unsuccessful in slaying their foe, players will be eligible for rewards based upon its remaining hit points. Upon creating your first Revitalization Team maze, the maze master Sadistiq will present you with the "MMM Members' Card" item. Trade this item to Sadistiq after each battle and he will record your best scores, allowing you to unlock more foes as your rank increases.
* The time restriction for ordering a maze is now 24 hours (Earth time) since you last placed an order. (Previously, the counter would reset each day, whether or not 24 hours had passed.)
The new area "Walk of Echoes" has been added.
* imageEntering the Walk of Echoes
Players may warp to the Walk of Echoes by examining the Veridical Conflux located in Xarcabard [S] while in possession of the "Kupofried's Medallion" key item. The key item may be purchased by examining the same conflux and speaking with the moogle Kupofried.
*To enjoy the battle content offered in the Walk of Echoes, players must be level 70 or above and have progressed to the "Cait Sith" mission of the Wings of the Goddess expansion.
* Walk of Echoes Battlefields
Upon arrival at the Walk of Echoes, players will encounter several more veridical confluxes, each of which acts as a portal to a battlefield. The need to lay claim to battlefields has been omitted from the Walk of Echoes, and any one may enter and partake in battle until the maximum capacity of thirty-six adventurers has been reached. The time limit for each battle is 30 minutes, with no extensions possible. The clock will start ticking the instant the enemy is engaged, and participants must vanquish all monsters that appear within the allotted time in order to secure victory.
* The key item Kupofried's Medallion will be expended upon entry into a battlefield. To reacquire the key item, players must wait one Vana'dielian day before examining the veridical conflux located in Xarcabard [S] once more.
Temporary items will be made available to players should certain conditions be fulfilled. While these will be distributed among all participants, the type of item obtained by each character will be determined randomly.
The number of battlefields available will at first be limited, but more can be unlocked in succession by cooperating with other players and securing victory in preceding battlefields. Additional battlefields are being planned for future version updates.
* Rewards
Battlefield participants will have numerous opportunities to obtain reward items.
- All participants may cast lots upon items dropped by monsters.
- Vanquishing all foes within the allotted time will produce a treasure chest, and only those participants whose contribution to the battle was deemed satisfactory will be granted the right to cast lots upon the contents.
- Highly evaluated combatants will be further rewarded with bounty befitting their standing.
* Please be warned that regardless of remaining time, all participants will be transported from the battlefield five minutes after either victory is secured, or the treasure chests are opened. Any treasures that remain undistributed by that time may end up in unforeseen hands or be claimed by none at all.
Battle-related
The job level cap has been increased to 80.
To increase character job levels to 76 and beyond, players must complete the new limit break quest "New Worlds Await" offered by the Nomad Moogle stationed at the Ru'Lude Gardens.
The following job abilities have been added:
* Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
* Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.
* Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
Allows you to take damage with MP.
* Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.
* Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.
* Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.
* Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.
* Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
* Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
* Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
* Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
* Blood Pact: Rage "Lunar Bay" (SMN Lv.7
Deals darkness damage to an enemy.
* Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
* Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.
* Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.
* Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.
* Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.
* Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
* Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
* Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.
image
Adjustments have been made to the following job abilities and traits:
* imageBeastmasters may now invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
* The Beastmaster job trait "Beast Affinity" can now increase pet levels to a maximum of 80.
* The level requirement for the samurai ability "Sekkanoki" has been reduced from 60 to 40.
* The dragoon ability "Spirit Link" will now transfer half of the wyvern's TP to its master.
* The corsair ability "Double-Up" will now extend a roll's effect duration to 10 minutes if the produced number is XI.
* The dancer ability "Cure Waltz" can now be performed on non-party members.
* The "Dual Wield" job trait is now available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
* The scholar ability "Accession" does not affect the white magic spell "Haste".
The following job traits have been added:
*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.
Trait Jobs Effect
Crit. Atk. Bonus WAR Lv.78 Improves power of critical hits.
THF Lv.78
DNC Lv.80
Crit. Def. Bonus PLD Lv.79 Improves defense against critical hits.
BRD Lv.80
Tactical Parry NIN Lv.77 Grants bonus TP when parrying an attack.
DNC Lv.77
Tactical Guard MNK Lv.77 Grants bonus TP when guarding against an attack.
PUP Lv.80
Shield Def. Bonus WAR Lv.80 Reduces damage taken when blocking an attack with a shield.
PLD Lv.77
Stout Servant BST Lv.78 Reduces damage taken by pet.
PUP Lv.78
True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at an appropriate distance.
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
Skillchain Bonus SAM Lv.78 Improves skillchain damage.
DNC Lv.45
Fencer WAR Lv.45 Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
BST Lv.80
Conserve TP RNG Lv.80 Occasionally cuts down TP cost of weapon skills.
DRG Lv.45
DNC Lv.77
Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with elemental or dark magic.
SCH Lv.78
Mag. Burst Bonus BLM Lv.45 Improves magic burst damage.
NIN Lv.80
SCH Lv.79
Divine Benison WHM Lv.50 Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia BST Lv.15 Gives you a slight resistance against amnesia.
COR Lv.30
PUP Lv.15
The following magic spells have been added:
* White Magic
- Cure VI: WHM Lv.80
- Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
- Shell V: WHM Lv.76
- Baramnesia: RDM Lv.78
- Baramnesra: WHM Lv.78
* Black Magic
- Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
- Water V: BLM Lv.80
- Aspir II: DRK Lv.78
* Songs
- Foe Requiem VII: BRD Lv.76
- Army's Paeon VI: BRD Lv.78
- Knight's Minne V: BRD Lv.80
* Ninjutsu
- Aisha: Ichi: NIN Lv.78
*Uses the ninja tool "Soshi".
More jobs can now learn the following spells:
* White Magic
- Shell IV: PLD Lv.80
- Phalanx: PLD Lv.77
- Regen II: RDM Lv.76
* Black Magic
- Stone III: DRK Lv.76
- Stone IV: RDM Lv.77
- Water III: DRK Lv.80
- Water IV: RDM Lv.80
imageSeveral new blue magic spells have been added.
The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.
Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
Several new weapon skills have been added.
New adversaries have been added to the Voidwalker Notorious Monster quests accessible through the Ru'Lude Gardens NPC "Assai Nybaem."
Level restrictions have been lifted in the following areas:
Pso'Xja / Promyvion - Holla / Promyvion - Dem / Promyvion - Mea / Promyvion - Vahzl / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01
The distribution and level of certain monsters have been adjusted in the following areas:
Bibiki Bay / Uleguerand Range / Promyvion – Holla / Promyvion – Dem / Promyvion – Mea / Promyvion – Vahzl / Lufaise Meadows / Misareaux Coast / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01
Level restrictions imposed upon Chains of Promathia mission battlefields have been lifted.
The level 75 restriction has been lifted on battlefields.
A cap has been placed upon status enhancements granted by certain food items.
Item-related
Several new pieces of equipment have been added.
New synthesis recipes have been added.
The following revisions have been made to the Synergy system:
* The synergy skill level cap has been raised to 70 (Artisan).
* New "Synergy Enthusiast" NPCs have been added to teach synergy recipes to players.
* A new item has been added to allow players to remove the single most recently etched aperture.
* Signed items may now be used as synergy ingredients.
* Inserting a signed item into a synergy furnace will instantly erase its signature.
* An issue in which certain large fish could not be used as synergy ingredients has been addressed.
* Several new synergy recipes have been added.
< Rank: Novice >
Item Required Crafting Skill Ingredients
Safehold Earring - Safehold Waystone, Silver Earring
Empire Earring - Empire Waystone, Silver Earring
Vermihumus Woodworking Humus x 2
Vermihumus Woodworking Rich Humus x 2
Vermihumus Woodworking Derfland Humus
Hiwa Smithing Rusty Kunai
Gleaming Shield Smithing Rusty Shield
Gleaming Spear Smithing Rusty Spear
Gleaming Zaghnal Smithing Rusty Zaghnal
Wool Grease Cooking Lesser Chigoe x 2, Shell Bug
< Rank: Apprentice >
Item Required Crafting Skill Ingredients
Nashmau Earring - Nashmau Waystone, Silver Earring
Antlion Arrow Woodworking Arrowwood Lumber, Antlion Arrowhead, Colibri Fletchings
Bonecraft
Darkling Bolt Woodworking Holly Lumber, Darkling Bolt Heads
Alchemy
Mock Hare Alchemy Meatloaf x 2, Kaolin
Cooking
Dancing Herbal Broth Cooking Frost Turnip, Beaugreens x 2, Napa
< Rank: Journeyman >
Item Required Crafting Skill Ingredients
Fusion Bolt Smithing Holly Lumber, Fusion Bolt Heads
Woodworking
Dweomer Bullet Alchemy Dweomer Steel, Firesand
Smithing
Oberon's Bullet Alchemy Oberon's Gold, Firesand
Goldsmithing
Banquet Set Alchemy Kaolin x 2, Silver Ingot x 2, Cotton Cloth x 2, Gold Thread
Goldsmithing
Clothcraft
Purifying Ewer Alchemy Kaolin x 2, Adaman Ingot, Phrygian Gold Ingot, Jadeite
Smithing
Goldsmithing
Lucky Carrot Broth Cooking San d'Orian Carrot x 3, Snoll Arm
< Rank: Craftsman >
Item Required Crafting Skill Ingredients
Platinum Nugget - Platinum Leaf x 4, Vitriol x 2
Lituus Woodworking Beech Lumber x 2
Darkwing Woodworking Durium Ingot, Beech Lumber, Ebony Lumber, Giant Femur, Carbon Fiber
Smithing
Bonecraft
Guisarme Woodworking Durium Ingot, Beech Lumber x 2, Imperial Wootz Ingot, Carnelian
Goldsmithing
Smithing
Amazon Bow Woodworking Beech Lumber x 2, Karakul Cloth, Ancient Beast Horn, Coeurl Whisker
Bonecraft
Deepbed Soil Woodworking Beech Lumber, Woozyshroom, Sleepshroom, Danceshroom
Cooking
Vodun Wand Smithing Phrygian Gold Ingot, Platinum Ingot, Mercury, Darksteel Mace
Goldsmithing
Ribauldequin Smithing Brass Ingot, Durium Ingot x 2, Walnut Lumber, Phrygian Gold Ingot
Goldsmithing
Woodworking
Kakko Smithing Orichalcum Ingot x 2, Beech Lumber, Sparkstrand, Wyvern Tailskin, Aht Urhgan brass
Goldsmithing
Woodworking
Doom Tabar Smithing Durium Ingot, Adaman Ingot x 2, Beech Lumber, Phrygian Gold Ingot, Mercury
Goldsmithing
Woodworking
Dolor Bhuj Smithing Steel Ingot, Durium Ingot x 2, Ebony Lumber, Phrygian Gold Ingot, Mercury
Goldsmithing
Woodworking
Savate Fists Smithing Brass Ingot, Adaman Ingot, Beech Lumber, Phrygian Gold Ingot x 2, Mercury
Goldsmithing
Woodworking
Versa Hauberk Smithing Steel Sheet, Durium Chain, Velvet Cloth, Silk Cloth, Haubergeon
Clothcraft
Versa Celata Smithing Copper Ingot, Steel Sheet, Durium Sheet, Durium Chain, Sheep Leather
Leathercraft
Versa Mufflers Smithing Steel Sheet, Durium Sheet x 2, Chain Mittens
Leathercraft
Versa Breeches Smithing Mythril Chain, Durium Chain x 2, Linen Cloth, Ram Leather x 2
Leathercraft
Versa Solerets Smithing Steel Sheet, Durium Sheet x 2, Greaves
Leathercraft
Cratus Sword Smithing Adaman Ingot x 4, Phrygian Gold Ingot x 2, Beech Lumber, Wyvern Tailskin
Leathercraft
Woodworking
Vulcan's Ring Goldsmithing Carnelian, Shining Ring
Neptune's Ring Goldsmithing Fulmenite, Shining Ring
Terra's Ring Goldsmithing Heliodor, Shining Ring
Auster's Ring Goldsmithing Aventurine, Shining Ring
Jupiter's Ring Goldsmithing Clarite, Shining Ring
Aquilo's Ring Goldsmithing Larimar, Shining Ring
Apollo's Ring Goldsmithing Selenite, Shining Ring
Pluto's Ring Goldsmithing Tenebrite, Shining Ring
Flame Earring Goldsmithing Carnelian, Orichalcum Earring
Flame Earring Goldsmithing Carnelian, Triton Earring
Thunder Earring Goldsmithing Fulmenite, Orichalcum Earring
Thunder Earring Goldsmithing Fulmenite, Triton Earring
Soil Earring Goldsmithing Heliodor, Orichalcum Earring
Soil Earring Goldsmithing Heliodor, Triton Earring
Breeze Earring Goldsmithing Aventurine, Orichalcum Earring
Breeze Earring Goldsmithing Aventurine, Triton Earring
Snow Earring Goldsmithing Clarite, Orichalcum Earring
Snow Earring Goldsmithing Clarite, Triton Earring
Aqua Earring Goldsmithing Larimar, Orichalcum Earring
Aqua Earring Goldsmithing Larimar, Triton Earring
Light Earring Goldsmithing Selenite, Orichalcum Earring
Light Earring Goldsmithing Selenite, Triton Earring
Dark Earring Goldsmithing Tenebrite, Orichalcum Earring
Dark Earring Goldsmithing Tenebrite, Triton Earring
Yukitsugu Goldsmithing Iron Ingot x 3, Tama-Hagane, Beech Lumber, Phrygian Gold Ingot, Gold Thread, Fiendish Skin
Woodworking
Smithing
Dire Scythe Goldsmithing Beech Lumber, Durium Ingot x 2, Orichalcum Ingot, Ruby, Grass Cloth
Smithing
Woodworking
Lore Hat Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Velvet Hat
Clothcraft
Lore Robe Leathercraft Sparkstrand, Wool Cloth, Twill Damask, Undead Skin, Ram Leather, Wyvern Tailskin, Fiendish Skin, Velvet Robe
Clothcraft
Lore Cuffs Leathercraft Sparkstrand, Ram Leather, Wyvern Tailskin, Velvet Cuffs
Clothcraft
Lore Slops Leathercraft Sparkstrand, Wolf Hide, Wyvern Tailskin, Fiendish Skin, Velvet Slops
Clothcraft
Lore Sabots Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Ebony Sabots
Clothcraft
Arewe Ring Bonecraft Flocon-de-mer, Ancient Beast Horn
Firmament Bonecraft Flocon-de-mer x 3, Coral Fragment, Katzbalger
Yataghan Bonecraft Steel Ingot, Phrygian Gold Ingot, Mercury, Larimar, Ancient Beast Horn
Goldsmithing
Smithing
Gules Cap Bonecraft Flocon-de-mer, Durium Sheet, Tiger Leather x 2
Leathercraft
Gules Harness Bonecraft Coeurl Leather x 2, Flocon-de-mer x 2
Leathercraft
Gules Mittens Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
Leathercraft
Gules Subligar Bonecraft Coeurl Leather, Twill Damask, Flocon-de-mer
Leathercraft
Gules Leggings Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
Leathercraft
Cunning Brain Broth Cooking Gelatin, Hare Meat, Cockatrice Meat,Giant Sheep Meat
< Rank: Artisan >
Item Required Crafting Skill Ingredients
Vivid Strap Leathercraft Pelt of Dawon x 2
Grim Cuirass Smithing Durium Sheet x 4, Scintillant Ingot, Cerberus Leather, Mercury, Kukulkan's Skin
Goldsmithing
Leathercraft
Juogi Clothcraft Orichalcum Ingot, Sparkstrand, Twill Damask x 2, Wolf Felt x 2, Cashmere Cloth, Briareus's Sash
Goldsmithing
Leathercraft
Yhel Jacket Leathercraft Manticore Leather x 2, Buffalo Leather x 2, Phrygian Gold Ingot, Amphiptere Claw, Regurgitated Wing x 2
Bonecraft
Clothcraft
Evolith may now be sold to merchant NPCs.
Evolith may now be traded to outpost traders.
The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
Antlion Arrows / Darkling Bolts / Fusion Bolts / Dweomer Bullets / Oberon's Bullets
A toolbag for carrying large quantities of soshi has been added.
The following items may now be entrusted to the item storage NPC:
Odin Statue / Alexander Statue / Kabuto-kazari / Katana-kazari / Dinner Jacket / Chocobo Beret / Dinner Hose
System-related
The following changes have been made to the FINAL FANTASY XI title screen:
* imageThe layout of expansion and add-on content logos has been altered.
* Logos for the "Abyssea" series of battle add-ons have been added. (These logos will appear faded until the new content becomes playable.)
Other Adjustments
Evolith possessing the following attributes now function as intended when attached to ranged weapons:
LIT-aligned sklchn.: Sklchn.dmg.+
DKN-aligned sklchn.: Sklchn.dmg.+
LIT-aligned sklchn.: Sklchn.acc.+
DKN-aligned sklchn.: Sklchn.acc.+
The following augment attributes now function as intended:
Pet: Phys. dmg. taken +d
Occ. atk. twice (hand-to-hand weapons only)
Known Issues
Under certain circumstances, the game may freeze when attempting to enter the Walk of Echoes.
As a temporary workaround for this issue, users who have not installed the "Treasures of Aht Urhgan" expansion will be unable to warp to the Walk of Echoes.
English Language Version Only
Known Issues:
* The quest log for the Abyssea - Tahrongi quest in which Kupipi asks players to slay one of five notorious monsters (Cuelebre, Adze, Minhocao, Chukwa, Mictlantecuhtli) will not display properly.
* The item referred to as "Tarnished Pincer" in dialogue and the chat log will appear as "Shriveled Pincer" in the inventory menu.
Addressed Issues:
* The following item has been renamed to alleviate confusion:
Ilm-long Sub => Fulm-long Sub
For ppl that don't visit much or just want to discuss it better here^^
≪Jun. 22, 2010 (JST) Update Details≫
*Japan Standard Time
This version update contains the game data for the battle add-on "Vision of Abyssea." After downloading the update and purchasing a registration code, this content will become playable.
* Players must have installed and registered a content ID for the "Rise of the Zilart" and "Wings of the Goddess" expansions in order to access the "Vision of Abyssea" content.
* After purchasing a registration code, a period of time may be required before the in-game content becomes accessible.
* If the "Vision of Abyssea" logo remains faded even after purchase, please exit to the PlayOnline FINAL FANTASY XI main page, wait a few minutes, then return to the game title screen and examine the logo again.
Further details on "Vision of Abyssea" may be found here.
Event-related
New quests, based primarily in areas introduced since the Wings of the Goddess expansion, have been added.
image
The following additions and revisions have been made to Trial of the Magians.
* Several new trials have been added.
* The "Magian Spectacles" item has been added and is available for purchase from the Magian Moogle.
Using this item will summon forth the "Trial Log", which players may examine to review their trial progress.
* Quotas for certain trials have been reduced.
The reduced quotas will be reflected even for trials already in progress.
The following changes have been made to Moblin Maze Mongers:
* imageA new Maze Voucher has been added.
Maze Voucher 09: MMM Revitalization Team
Mazes created with the new Revitalization Team voucher will pit players against powerful notorious monsters, with the goal of dealing as much damage as possible within the fifteen-minute time limit. Even if unsuccessful in slaying their foe, players will be eligible for rewards based upon its remaining hit points. Upon creating your first Revitalization Team maze, the maze master Sadistiq will present you with the "MMM Members' Card" item. Trade this item to Sadistiq after each battle and he will record your best scores, allowing you to unlock more foes as your rank increases.
* The time restriction for ordering a maze is now 24 hours (Earth time) since you last placed an order. (Previously, the counter would reset each day, whether or not 24 hours had passed.)
The new area "Walk of Echoes" has been added.
* imageEntering the Walk of Echoes
Players may warp to the Walk of Echoes by examining the Veridical Conflux located in Xarcabard [S] while in possession of the "Kupofried's Medallion" key item. The key item may be purchased by examining the same conflux and speaking with the moogle Kupofried.
*To enjoy the battle content offered in the Walk of Echoes, players must be level 70 or above and have progressed to the "Cait Sith" mission of the Wings of the Goddess expansion.
* Walk of Echoes Battlefields
Upon arrival at the Walk of Echoes, players will encounter several more veridical confluxes, each of which acts as a portal to a battlefield. The need to lay claim to battlefields has been omitted from the Walk of Echoes, and any one may enter and partake in battle until the maximum capacity of thirty-six adventurers has been reached. The time limit for each battle is 30 minutes, with no extensions possible. The clock will start ticking the instant the enemy is engaged, and participants must vanquish all monsters that appear within the allotted time in order to secure victory.
* The key item Kupofried's Medallion will be expended upon entry into a battlefield. To reacquire the key item, players must wait one Vana'dielian day before examining the veridical conflux located in Xarcabard [S] once more.
Temporary items will be made available to players should certain conditions be fulfilled. While these will be distributed among all participants, the type of item obtained by each character will be determined randomly.
The number of battlefields available will at first be limited, but more can be unlocked in succession by cooperating with other players and securing victory in preceding battlefields. Additional battlefields are being planned for future version updates.
* Rewards
Battlefield participants will have numerous opportunities to obtain reward items.
- All participants may cast lots upon items dropped by monsters.
- Vanquishing all foes within the allotted time will produce a treasure chest, and only those participants whose contribution to the battle was deemed satisfactory will be granted the right to cast lots upon the contents.
- Highly evaluated combatants will be further rewarded with bounty befitting their standing.
* Please be warned that regardless of remaining time, all participants will be transported from the battlefield five minutes after either victory is secured, or the treasure chests are opened. Any treasures that remain undistributed by that time may end up in unforeseen hands or be claimed by none at all.
Battle-related
The job level cap has been increased to 80.
To increase character job levels to 76 and beyond, players must complete the new limit break quest "New Worlds Await" offered by the Nomad Moogle stationed at the Ru'Lude Gardens.
The following job abilities have been added:
* Restraint (WAR Lv.77 Ability Delay: 10 min. Effect Duration: 5 min.)
Enhances your weapon skill power with each normal attack you land, but prevents you from dealing critical hits.
* Perfect Counter (MNK Lv.79 Ability Delay: 1 min. Effect Duration: 30 sec.)
Allows you to counter the next attack directed at you.
* Mana Wall (BLM Lv.76 Ability Delay: 10 min. Effect Duration: 5 min.)
Allows you to take damage with MP.
* Despoil (THF Lv.77 Ability delay: 5 min.)
Steals items from an enemy while inflicting a status ailment upon it.
* Divine Emblem (PLD Lv.78 Ability Delay: 10 min. Effect Duration: 1 min.)
Enhances the accuracy of your next divine magic spell and increases enmity.
* Nether Void (DRK Lv.78 Ability Delay: 5 min. Effect Duration: 1 min.)
Increases the absorption of your next dark magic spell.
* Double Shot (RNG Lv.79 Ability Delay: 3 min. Effect Duration: 90 sec.)
Occasionally uses two units of ammunition to deal double damage.
* Sengikori (SAM Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to skillchains and magic bursts initiated by your next weapon skill.
* Futae (NIN Lv.77 Ability Delay: 3 min. Effect Duration: 1 min.)
Grants a bonus to your next elemental ninjutsu by expending two ninja tools.
* Spirit Jump (DRG Lv.77 Ability Delay: 90 sec.)
Delivers a short jumping attack on a targeted enemy which suppresses enmity. Effect enhanced when wyvern is present.
* Blood Pact: Rage "Holy Mist" (SMN Lv.76)
Deals light elemental damage to an enemy.
* Blood Pact: Rage "Lunar Bay" (SMN Lv.7
Deals darkness damage to an enemy.
* Blood Pact: Rage "Night Terror" (SMN Lv.80)
Deals darkness damage to an enemy.
* Bolter's Roll (COR Lv.76)
Increases movement speed for party members within area of effect.
* Caster's Roll (COR Lv.79)
Enhances "Fast Cast" effect for party members within area of effect.
* Tactical Switch (PUP Lv.79 Ability Delay: 3 min.)
Swaps TP of master and automaton.
* Presto (DNC Lv.77 Ability Delay: 15 sec. Effect Duration: 30 sec.)
Enhances the effect of your next step and grants you an additional finishing move.
* Divine Waltz II (DNC Lv.78 Ability Delay: 20 sec.)
Restores the HP of all party members within a small radius.
* Climactic Flourish (DNC Lv.80 Ability Delay: 90 sec.)
Allows you to deal critical hits. Requires at least one finishing move.
* Libra (SCH Lv.76 Ability Delay: 1 min.)
Examines the target's enmity level.
image
Adjustments have been made to the following job abilities and traits:
* imageBeastmasters may now invoke the aid of six new creatures via the "Call Beast" ability by using the following items:
Cunning Brain Broth / Lucky Carrot Broth / Deepbed Soil / Wool Grease / Vermihumus / Dancing Herbal Broth
* The Beastmaster job trait "Beast Affinity" can now increase pet levels to a maximum of 80.
* The level requirement for the samurai ability "Sekkanoki" has been reduced from 60 to 40.
* The dragoon ability "Spirit Link" will now transfer half of the wyvern's TP to its master.
* The corsair ability "Double-Up" will now extend a roll's effect duration to 10 minutes if the produced number is XI.
* The dancer ability "Cure Waltz" can now be performed on non-party members.
* The "Dual Wield" job trait is now available to dancers at level 20, with the degree of mastery increasing in stages thereafter.
* The scholar ability "Accession" does not affect the white magic spell "Haste".
The following job traits have been added:
*The jobs column indicates the level at which the trait will first be learned. The degree of mastery will increase in stages thereafter.
Trait Jobs Effect
Crit. Atk. Bonus WAR Lv.78 Improves power of critical hits.
THF Lv.78
DNC Lv.80
Crit. Def. Bonus PLD Lv.79 Improves defense against critical hits.
BRD Lv.80
Tactical Parry NIN Lv.77 Grants bonus TP when parrying an attack.
DNC Lv.77
Tactical Guard MNK Lv.77 Grants bonus TP when guarding against an attack.
PUP Lv.80
Shield Def. Bonus WAR Lv.80 Reduces damage taken when blocking an attack with a shield.
PLD Lv.77
Stout Servant BST Lv.78 Reduces damage taken by pet.
PUP Lv.78
True Shot RNG Lv.78 Grants a damage bonus to ranged attacks performed at an appropriate distance.
Blood Boon SMN Lv.60 Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
Skillchain Bonus SAM Lv.78 Improves skillchain damage.
DNC Lv.45
Fencer WAR Lv.45 Increases rate of critical hits when wielding with the main hand only. Grants a TP bonus to weapon skills.
BST Lv.80
Conserve TP RNG Lv.80 Occasionally cuts down TP cost of weapon skills.
DRG Lv.45
DNC Lv.77
Occult Acumen DRK Lv.45 Grants bonus TP when dealing damage with elemental or dark magic.
SCH Lv.78
Mag. Burst Bonus BLM Lv.45 Improves magic burst damage.
NIN Lv.80
SCH Lv.79
Divine Benison WHM Lv.50 Quickens spellcasting for status ailment recovery magic. Grants a bonus to enmity reduction
Resist Amnesia BST Lv.15 Gives you a slight resistance against amnesia.
COR Lv.30
PUP Lv.15
The following magic spells have been added:
* White Magic
- Cure VI: WHM Lv.80
- Protect V: WHM Lv.76 / RDM Lv. 77 / SCH Lv.80
- Shell V: WHM Lv.76
- Baramnesia: RDM Lv.78
- Baramnesra: WHM Lv.78
* Black Magic
- Stone V: BLM Lv.77 / SCH Lv.79 (Addendum: Black)
- Water V: BLM Lv.80
- Aspir II: DRK Lv.78
* Songs
- Foe Requiem VII: BRD Lv.76
- Army's Paeon VI: BRD Lv.78
- Knight's Minne V: BRD Lv.80
* Ninjutsu
- Aisha: Ichi: NIN Lv.78
*Uses the ninja tool "Soshi".
More jobs can now learn the following spells:
* White Magic
- Shell IV: PLD Lv.80
- Phalanx: PLD Lv.77
- Regen II: RDM Lv.76
* Black Magic
- Stone III: DRK Lv.76
- Stone IV: RDM Lv.77
- Water III: DRK Lv.80
- Water IV: RDM Lv.80
imageSeveral new blue magic spells have been added.
The white magic spell "Aquaveil" will now guard against spell interruption a set number of times.
Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
Several new weapon skills have been added.
New adversaries have been added to the Voidwalker Notorious Monster quests accessible through the Ru'Lude Gardens NPC "Assai Nybaem."
Level restrictions have been lifted in the following areas:
Pso'Xja / Promyvion - Holla / Promyvion - Dem / Promyvion - Mea / Promyvion - Vahzl / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01
The distribution and level of certain monsters have been adjusted in the following areas:
Bibiki Bay / Uleguerand Range / Promyvion – Holla / Promyvion – Dem / Promyvion – Mea / Promyvion – Vahzl / Lufaise Meadows / Misareaux Coast / Phomiuna Aqueducts / Sacrarium / Riverne - Site #B01 / Riverne - Site #A01
Level restrictions imposed upon Chains of Promathia mission battlefields have been lifted.
The level 75 restriction has been lifted on battlefields.
A cap has been placed upon status enhancements granted by certain food items.
Item-related
Several new pieces of equipment have been added.
New synthesis recipes have been added.
The following revisions have been made to the Synergy system:
* The synergy skill level cap has been raised to 70 (Artisan).
* New "Synergy Enthusiast" NPCs have been added to teach synergy recipes to players.
* A new item has been added to allow players to remove the single most recently etched aperture.
* Signed items may now be used as synergy ingredients.
* Inserting a signed item into a synergy furnace will instantly erase its signature.
* An issue in which certain large fish could not be used as synergy ingredients has been addressed.
* Several new synergy recipes have been added.
< Rank: Novice >
Item Required Crafting Skill Ingredients
Safehold Earring - Safehold Waystone, Silver Earring
Empire Earring - Empire Waystone, Silver Earring
Vermihumus Woodworking Humus x 2
Vermihumus Woodworking Rich Humus x 2
Vermihumus Woodworking Derfland Humus
Hiwa Smithing Rusty Kunai
Gleaming Shield Smithing Rusty Shield
Gleaming Spear Smithing Rusty Spear
Gleaming Zaghnal Smithing Rusty Zaghnal
Wool Grease Cooking Lesser Chigoe x 2, Shell Bug
< Rank: Apprentice >
Item Required Crafting Skill Ingredients
Nashmau Earring - Nashmau Waystone, Silver Earring
Antlion Arrow Woodworking Arrowwood Lumber, Antlion Arrowhead, Colibri Fletchings
Bonecraft
Darkling Bolt Woodworking Holly Lumber, Darkling Bolt Heads
Alchemy
Mock Hare Alchemy Meatloaf x 2, Kaolin
Cooking
Dancing Herbal Broth Cooking Frost Turnip, Beaugreens x 2, Napa
< Rank: Journeyman >
Item Required Crafting Skill Ingredients
Fusion Bolt Smithing Holly Lumber, Fusion Bolt Heads
Woodworking
Dweomer Bullet Alchemy Dweomer Steel, Firesand
Smithing
Oberon's Bullet Alchemy Oberon's Gold, Firesand
Goldsmithing
Banquet Set Alchemy Kaolin x 2, Silver Ingot x 2, Cotton Cloth x 2, Gold Thread
Goldsmithing
Clothcraft
Purifying Ewer Alchemy Kaolin x 2, Adaman Ingot, Phrygian Gold Ingot, Jadeite
Smithing
Goldsmithing
Lucky Carrot Broth Cooking San d'Orian Carrot x 3, Snoll Arm
< Rank: Craftsman >
Item Required Crafting Skill Ingredients
Platinum Nugget - Platinum Leaf x 4, Vitriol x 2
Lituus Woodworking Beech Lumber x 2
Darkwing Woodworking Durium Ingot, Beech Lumber, Ebony Lumber, Giant Femur, Carbon Fiber
Smithing
Bonecraft
Guisarme Woodworking Durium Ingot, Beech Lumber x 2, Imperial Wootz Ingot, Carnelian
Goldsmithing
Smithing
Amazon Bow Woodworking Beech Lumber x 2, Karakul Cloth, Ancient Beast Horn, Coeurl Whisker
Bonecraft
Deepbed Soil Woodworking Beech Lumber, Woozyshroom, Sleepshroom, Danceshroom
Cooking
Vodun Wand Smithing Phrygian Gold Ingot, Platinum Ingot, Mercury, Darksteel Mace
Goldsmithing
Ribauldequin Smithing Brass Ingot, Durium Ingot x 2, Walnut Lumber, Phrygian Gold Ingot
Goldsmithing
Woodworking
Kakko Smithing Orichalcum Ingot x 2, Beech Lumber, Sparkstrand, Wyvern Tailskin, Aht Urhgan brass
Goldsmithing
Woodworking
Doom Tabar Smithing Durium Ingot, Adaman Ingot x 2, Beech Lumber, Phrygian Gold Ingot, Mercury
Goldsmithing
Woodworking
Dolor Bhuj Smithing Steel Ingot, Durium Ingot x 2, Ebony Lumber, Phrygian Gold Ingot, Mercury
Goldsmithing
Woodworking
Savate Fists Smithing Brass Ingot, Adaman Ingot, Beech Lumber, Phrygian Gold Ingot x 2, Mercury
Goldsmithing
Woodworking
Versa Hauberk Smithing Steel Sheet, Durium Chain, Velvet Cloth, Silk Cloth, Haubergeon
Clothcraft
Versa Celata Smithing Copper Ingot, Steel Sheet, Durium Sheet, Durium Chain, Sheep Leather
Leathercraft
Versa Mufflers Smithing Steel Sheet, Durium Sheet x 2, Chain Mittens
Leathercraft
Versa Breeches Smithing Mythril Chain, Durium Chain x 2, Linen Cloth, Ram Leather x 2
Leathercraft
Versa Solerets Smithing Steel Sheet, Durium Sheet x 2, Greaves
Leathercraft
Cratus Sword Smithing Adaman Ingot x 4, Phrygian Gold Ingot x 2, Beech Lumber, Wyvern Tailskin
Leathercraft
Woodworking
Vulcan's Ring Goldsmithing Carnelian, Shining Ring
Neptune's Ring Goldsmithing Fulmenite, Shining Ring
Terra's Ring Goldsmithing Heliodor, Shining Ring
Auster's Ring Goldsmithing Aventurine, Shining Ring
Jupiter's Ring Goldsmithing Clarite, Shining Ring
Aquilo's Ring Goldsmithing Larimar, Shining Ring
Apollo's Ring Goldsmithing Selenite, Shining Ring
Pluto's Ring Goldsmithing Tenebrite, Shining Ring
Flame Earring Goldsmithing Carnelian, Orichalcum Earring
Flame Earring Goldsmithing Carnelian, Triton Earring
Thunder Earring Goldsmithing Fulmenite, Orichalcum Earring
Thunder Earring Goldsmithing Fulmenite, Triton Earring
Soil Earring Goldsmithing Heliodor, Orichalcum Earring
Soil Earring Goldsmithing Heliodor, Triton Earring
Breeze Earring Goldsmithing Aventurine, Orichalcum Earring
Breeze Earring Goldsmithing Aventurine, Triton Earring
Snow Earring Goldsmithing Clarite, Orichalcum Earring
Snow Earring Goldsmithing Clarite, Triton Earring
Aqua Earring Goldsmithing Larimar, Orichalcum Earring
Aqua Earring Goldsmithing Larimar, Triton Earring
Light Earring Goldsmithing Selenite, Orichalcum Earring
Light Earring Goldsmithing Selenite, Triton Earring
Dark Earring Goldsmithing Tenebrite, Orichalcum Earring
Dark Earring Goldsmithing Tenebrite, Triton Earring
Yukitsugu Goldsmithing Iron Ingot x 3, Tama-Hagane, Beech Lumber, Phrygian Gold Ingot, Gold Thread, Fiendish Skin
Woodworking
Smithing
Dire Scythe Goldsmithing Beech Lumber, Durium Ingot x 2, Orichalcum Ingot, Ruby, Grass Cloth
Smithing
Woodworking
Lore Hat Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Velvet Hat
Clothcraft
Lore Robe Leathercraft Sparkstrand, Wool Cloth, Twill Damask, Undead Skin, Ram Leather, Wyvern Tailskin, Fiendish Skin, Velvet Robe
Clothcraft
Lore Cuffs Leathercraft Sparkstrand, Ram Leather, Wyvern Tailskin, Velvet Cuffs
Clothcraft
Lore Slops Leathercraft Sparkstrand, Wolf Hide, Wyvern Tailskin, Fiendish Skin, Velvet Slops
Clothcraft
Lore Sabots Leathercraft Sparkstrand, Sheep Leather, Ram Leather, Wyvern Tailskin, Ebony Sabots
Clothcraft
Arewe Ring Bonecraft Flocon-de-mer, Ancient Beast Horn
Firmament Bonecraft Flocon-de-mer x 3, Coral Fragment, Katzbalger
Yataghan Bonecraft Steel Ingot, Phrygian Gold Ingot, Mercury, Larimar, Ancient Beast Horn
Goldsmithing
Smithing
Gules Cap Bonecraft Flocon-de-mer, Durium Sheet, Tiger Leather x 2
Leathercraft
Gules Harness Bonecraft Coeurl Leather x 2, Flocon-de-mer x 2
Leathercraft
Gules Mittens Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
Leathercraft
Gules Subligar Bonecraft Coeurl Leather, Twill Damask, Flocon-de-mer
Leathercraft
Gules Leggings Bonecraft Coeurl Leather, Wyvern Scales, Flocon-de-mer
Leathercraft
Cunning Brain Broth Cooking Gelatin, Hare Meat, Cockatrice Meat,Giant Sheep Meat
< Rank: Artisan >
Item Required Crafting Skill Ingredients
Vivid Strap Leathercraft Pelt of Dawon x 2
Grim Cuirass Smithing Durium Sheet x 4, Scintillant Ingot, Cerberus Leather, Mercury, Kukulkan's Skin
Goldsmithing
Leathercraft
Juogi Clothcraft Orichalcum Ingot, Sparkstrand, Twill Damask x 2, Wolf Felt x 2, Cashmere Cloth, Briareus's Sash
Goldsmithing
Leathercraft
Yhel Jacket Leathercraft Manticore Leather x 2, Buffalo Leather x 2, Phrygian Gold Ingot, Amphiptere Claw, Regurgitated Wing x 2
Bonecraft
Clothcraft
Evolith may now be sold to merchant NPCs.
Evolith may now be traded to outpost traders.
The following items have been added to the list of ammunition that can be bundled as a quiver or pouch:
Antlion Arrows / Darkling Bolts / Fusion Bolts / Dweomer Bullets / Oberon's Bullets
A toolbag for carrying large quantities of soshi has been added.
The following items may now be entrusted to the item storage NPC:
Odin Statue / Alexander Statue / Kabuto-kazari / Katana-kazari / Dinner Jacket / Chocobo Beret / Dinner Hose
System-related
The following changes have been made to the FINAL FANTASY XI title screen:
* imageThe layout of expansion and add-on content logos has been altered.
* Logos for the "Abyssea" series of battle add-ons have been added. (These logos will appear faded until the new content becomes playable.)
Other Adjustments
Evolith possessing the following attributes now function as intended when attached to ranged weapons:
LIT-aligned sklchn.: Sklchn.dmg.+
DKN-aligned sklchn.: Sklchn.dmg.+
LIT-aligned sklchn.: Sklchn.acc.+
DKN-aligned sklchn.: Sklchn.acc.+
The following augment attributes now function as intended:
Pet: Phys. dmg. taken +d
Occ. atk. twice (hand-to-hand weapons only)
Known Issues
Under certain circumstances, the game may freeze when attempting to enter the Walk of Echoes.
As a temporary workaround for this issue, users who have not installed the "Treasures of Aht Urhgan" expansion will be unable to warp to the Walk of Echoes.
English Language Version Only
Known Issues:
* The quest log for the Abyssea - Tahrongi quest in which Kupipi asks players to slay one of five notorious monsters (Cuelebre, Adze, Minhocao, Chukwa, Mictlantecuhtli) will not display properly.
* The item referred to as "Tarnished Pincer" in dialogue and the chat log will appear as "Shriveled Pincer" in the inventory menu.
Addressed Issues:
* The following item has been renamed to alleviate confusion:
Ilm-long Sub => Fulm-long Sub
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
LMAO Goodbye RDM tank
Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
Enmity generation for the following spells has been adjusted:
Sleep / Sleep II / Dispel / Blind / Blind II / Bind
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
Tyrfing
Sword
DMG:49 Delay:236 MP+25
Additional effect:
Damage varies with MP
Lv 78 WAR, DRK, BLU
Sword
DMG:49 Delay:236 MP+25
Additional effect:
Damage varies with MP
Lv 78 WAR, DRK, BLU
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
did i read that right? that the super HQs have finally been unlocked, such as vulcan ring etc?
pd- Posts : 17
Join date : 2010-01-27
Re: General FFXI discussion(Jun20 update)
Yup, all can be crafted^^
Oh and
xcalibur
DMG:53 Delay:233 Attack+25
Additional effect:
Damage varies with HP
"Knights of Round"
Lv 80 RDM PLD
Ragnarok
DMG:99 Delay:431 Accuracy+25
Increases rate of critical hits II
"Scourge"
Lv 80 WAR, PLD, DRK
Guttler
DMG:62 Delay:280 Attack+25
"Onslaught"
Additional effect: "Choke"
Lv 80 BST
Bravura
DMG:111 Delay:488 Accuracy+25
"Metatron Torment"
Additional effect: Impairs evasion
Lv 80 WAR
Gungnir
DMG:112 Delay:492 Accuracy+25
"Geirskogul"
Additional effect: Weakens defense
Lv 80 DRG
Apocalypse
DMG:117 Delay:513 Accuracy+25
"Catastrophe"
Additional effect: Blindness
Lv 80 DRK
Oh and
xcalibur
DMG:53 Delay:233 Attack+25
Additional effect:
Damage varies with HP
"Knights of Round"
Lv 80 RDM PLD
Ragnarok
DMG:99 Delay:431 Accuracy+25
Increases rate of critical hits II
"Scourge"
Lv 80 WAR, PLD, DRK
Guttler
DMG:62 Delay:280 Attack+25
"Onslaught"
Additional effect: "Choke"
Lv 80 BST
Bravura
DMG:111 Delay:488 Accuracy+25
"Metatron Torment"
Additional effect: Impairs evasion
Lv 80 WAR
Gungnir
DMG:112 Delay:492 Accuracy+25
"Geirskogul"
Additional effect: Weakens defense
Lv 80 DRG
Apocalypse
DMG:117 Delay:513 Accuracy+25
"Catastrophe"
Additional effect: Blindness
Lv 80 DRK
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
update taking ages here, doubt if i'll be on when servers go up.
Voshi- Posts : 7
Join date : 2009-10-10
Age : 41
Re: General FFXI discussion(Jun20 update)
Voshi wrote:update taking ages here, doubt if i'll be on when servers go up.
Better be!!!!!!!!!!!!!
No work for joo!
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
the empyrean weapons just raped all non relic weapons
Caelir- Posts : 10
Join date : 2010-03-02
Age : 36
Location : Scotland
Re: General FFXI discussion(Jun20 update)
noooooooooooooooo extention
what time will it be ready in GMT?
what time will it be ready in GMT?
Caelir- Posts : 10
Join date : 2010-03-02
Age : 36
Location : Scotland
Re: General FFXI discussion(Jun20 update)
1:30 gmt like it says, 2:30 uk time
Voshi- Posts : 7
Join date : 2009-10-10
Age : 41
Re: General FFXI discussion(Jun20 update)
/wrist time for me
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
great...............
i'll switch the game on and run to a zone and k/o, cause im already quite tired
i'll switch the game on and run to a zone and k/o, cause im already quite tired
Caelir- Posts : 10
Join date : 2010-03-02
Age : 36
Location : Scotland
Re: General FFXI discussion(Jun20 update)
YES! Additions to Moblin Maze Mongers!
Win!
Win!
Arundo- Posts : 74
Join date : 2010-03-05
Re: General FFXI discussion(Jun20 update)
http://www.sankakucomplex.com/2010/08/24/final-fantasy-xiv-players-only-allowed-1-hour-a-day/
Ewwwwwwwwww
Ewwwwwwwwww
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
they must have had this in the beta cause after 1 hr play i felt tired and had to log out.....
Suriel- Posts : 11
Join date : 2010-01-14
Re: General FFXI discussion(Jun20 update)
Suriel wrote:they must have had this in the beta cause after 1 hr play i felt tired and had to log out.....
lulz.. I felt the same way.. Granted, they started those betas at like 9pm EST and i'm normally in bed at that time..
LoLiYo- Posts : 27
Join date : 2010-05-07
Re: General FFXI discussion(Jun20 update)
You know with update right around the corner is that time again for discussions about new gear etc found in the .dtas!
With that said Ill post a link to a reliable source so you can skip all that BG reading and get st8 to the meat!
http://wilddragonchase.blogspot.com/2010/08/ffxi-aug-31-prep-update-data-mine.html
Credit: Goes to BG ofc...
With that said Ill post a link to a reliable source so you can skip all that BG reading and get st8 to the meat!
http://wilddragonchase.blogspot.com/2010/08/ffxi-aug-31-prep-update-data-mine.html
Credit: Goes to BG ofc...
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
Re: General FFXI discussion(Jun20 update)
anyone else find it amusing pup AF3 is a clown hat.
Elya- Posts : 22
Join date : 2010-06-04
Age : 38
Location : England
Re: General FFXI discussion(Jun20 update)
I may level PUP just for that thing.. It's sweet!
LoLiYo- Posts : 27
Join date : 2010-05-07
Re: General FFXI discussion(Jun20 update)
Elya wrote:anyone else find it amusing pup AF3 is a clown hat.
Hope Harlecin comes back for this!
hrhr
Arundo- Posts : 74
Join date : 2010-03-05
Re: General FFXI discussion(Jun20 update)
SCH looks french... like old Paris glamor I loves it....
Ulilly- Posts : 250
Join date : 2009-10-20
Location : Your pocket!
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